Fire & Forget Getting Started: On PC/XT/AT/PS, turn on your video monitor, then your computer. Insert your MS/DOS disk into the internal drive of your computer; it will read the DOS, then it will display: A>. Eject your MS/DOS disk and insert your FIRE & FORGET disk into the same drive, then type: A:FIRE On AMGIA 1000, turn on your video monitor, then your computer. Insert your KICKSTART DISK (no less than 1.2 version) into the internal drive. The AMIGA will read the system from this disk, then it will require the WORKBENCH disk. Now you are in the common sequence of all AMIGA models. On all AMIGA 500, 2000 models insert the FIRE & FORGET disk into your disk drive (WORKBENCH not required). On ATARI 520 ST, 1040 ST, MEGA ST2 and MEGA ST4 (with the ROM TOS and one or more 3.5 inch disk drives), verify that you computer is turned off, turn on your video monitor, then your computer. Insert your FIRE & FORGET disk into your disk drive. ATTENTION: You must never remove the FIRE & FORGET disk (PC, AMIGA or ST) from the drive while it is being used. Commands: PC/XT/AT/PS The F1 key changes the color (only if you have a color monitor). The F2 key connects or disconnects the joystick. The F3 key turns the sound on or off. The F4 key changes the monitor between color and black and white. The F5 key allows you to stop the fight if desired. The F10 key stops or starts the game (pause). The ESC key breaks the game and restores the system. If you have a HERCULES black and white card, the keys F1 and F4 do nothing. For choice of level, number of players and fight location the arrow keys or the joystick and the space bar (or the Fire Buton of the joystick) must be used to activate your choice. In one-player mode, the vehicle is controlled by either the joystick or the arrow keys on the keyboard. Commands will be interpreted as follows: UP............accelerate DOWN..........brake LEFT..........turn left RIGHT.........turn right ENTER.........FIRE! In two-player mode, the magnetic sustentation unit is controlled by the S, X, C, V keys and the space bar on the keyboard. The commands will be interpreted as follows: S.............go down X WN..........go up C FT..........turn left V GHT.........turn right Space bar.....FIRE! At the end of the game, you can put your name beside your score. You do this by coosing the letters of your name one by one with the cursor. you move the cursor with the arrow keys on the keyboard. Press the space bar to store each individual letter. When you have finished entering your name, move the cursor to the END display and press the space bar again. Your new score is now stored on the disk. AMIGA The F10 key stops or starts the game (pause). Use the joystick to select level, number of players and fight location, press the fire buton to validate your choice. In one-player mode, the vehicle is controlled by the joystick. Commands will be interpreted as follows: UP............accelerate DOWN..........brake LEFT..........turn left RIGHT.........turn right ENTER.........FIRE! In two-player mode, the magnetic sustentation unit is controlled by joystick 1. The Commands will be interpreted as follows: UP............accelerate DOWN..........brake LEFT..........turn left RIGHT.........turn right FIRE KEY......FIRE! At the end of the game, you can put your name beside your score. You do this by coosing the letters of your name one by one with the joystick. You move the cursor with the joystick. Press the Fire Button to store each individual letter. When you have finished entering your name, move the cursor to the END display and press the Fire Button again. Your new score is now stored on the disk. If you wish to play right away, without listening to the presentation music just keep the FIRE button pressed as soon as the music starts. ATARI ST: The F1 key changes the frequence of your screen (50 or 60 Hz). The F5 key allows you to stop the fight if desired. The F10 key stops or starts the game (pause). Wheen choosing the level, the number of players and the fight location, the arrow keys of they keyboard, or the joystick are used. To validate, use either the space bar or Fire Button on the joystick. In one-player mode, the vehicle is controlled either by the joystick or the arrow keys on the keyboard. Commands will be interpreted as follows: UP............accelerate DOWN..........brake LEFT..........turn left RIGHT.........turn right Space Bar.....FIRE! In two-player mode, the magnetic sustentation unit is controlled either by the arrow keys and the space bar on the keyboard or by joystick 1 (instead of the mouse). Commands will be interpreted as follows: S.............go down X WN..........go up C FT..........turn left V GHT.........turn right Space bar or Fire Button...FIRE! In this mode, the earth vehicle is controlled by joystick 2. At the end of the game, you can put your name beside your score. Do this by choosing the leters of your name one by one, positioning yourself with the arrow keys on the keyboard or the joystick and storing each leter with the space bar or the Fire button on the joystick. When you have finished entering your name, move the cursor to the END display and press the space bar or the Fire button again. Your new score is now stored on the disk. The STORY: The Government has selected you to be the pilot of THUNDER MASTER, the ultimate weapon. Conflicts and wars threaten to destroy the world. Unity must be restored in order to avoid a nuclear holocost. THUNDER MASTER, a four wheel drive vehicle equipped with a triple turbo V16 engine, will allow you to croww enemy territories and fight to destroy mines, bunkers, tanks and helicopters. This could very well be your last transmission. If you refuse there will be no hope left. The only units we have left which are still able to fight, have prepared tanks of Omega-Kerosene for you along the way; there will be sufficient fuel for you to reach our bases, however, will you be able to fill up while in mission? The weapons at your disposal are the most sophisticated ever conceived by our Techni-Robots: - tetranuclear propulsion missions guided by undecodable oral frequency. - magnetic sustentain MV module with a firepower of 117 GinaWatts per second. The future is in your hands. Fire and forget; never look back, you won't have time; you are our last chance.... YOUR MISSION: After the presentation, you will choose the fight that you will be engaged in. Then you will define if you wish to fight with THUNDER MASTER only or with THUNDER MASTER and the MV module, THUNDER CLOUD. A map of the world will then appear and you will have to select the location where you wish to fight among six different wars represented on the screen by explosions. The fight can begin now. THUNDER MASTER leaves its base, led by its calculator (Pico-computer with a T8006809080986 Transprocessor 128 bits INMOTOFEL at 4,77 GHz). Along the way you will come across tanks which will try to destroy you, barbed-wire fences, mines, rocks to stop you, bunkers on the sides of the road, waiting for you to fire... Along the way you will also see the road split in two; you will then have to choose one of the two possibilities offered to you. The MV module THUNDER CLOUD has its own reserve of Omega-Kerosene. It also has an automatic procedure to fill up its tank from THUNDER MASTER while flying, if necessary. THUNDER MASTER can fill up with Omega-Kerosene from the blue and green cisterns. However, ATTENTION! our TechniRobot research center has been destroyed before the MV module was completed. Therefore, THUNDER CLOUD EXPLODES WHEN IN CONTACT WITH BLUE CISTERNS, but can fill up from green cisterns. THUNDER MASTER is practically indestructible, but like all triple-turbo vehichle, its fuel consumption is very high but it is not related to speed. Therefore it is in your interest to go as fast as possible in order to be able to fill up before you run out of Omega-Kerosene and not fall in your enemies hands and become helpless. Each time THUNDER MASTER explodes, 10000 points will be deducted from your score and if your score reaches zero, the game will be lost. SCORE: - rock...............5000 points - blue cone..........5000 points - green cone.........5000 points - barbed wire........2000 points - bush...............2000 points - mine..............10000 points - helicopter........20000 points - bunker............30000 points - tank..............50000 points If you safely reach your base, a bonus related to the number of cones you have collected will be awarded to you. On the world map a white dove will indicate the site of your victory. ============================================================================ Fire & Forget docs brought to you by The Southern Star for M.A.A.D.